This continuous pressure is achieved through every single decision being important to your success, creating a sensation of mild panic that makes playing Invisible Inc one of those most nerve-wracking experiences I’ve had since XCOM: Enemy Within, a game which was always glad to smack you upside the head when a mistake was made. Tension is the name of the game here, a constant companion that builds and builds and builds until you find yourself at 3am with twitchy eyes, a strange glazed look and an unhealthy tick that developed some time around that one mission where you performed a near impossible escape while biting your nails off. Narrative really isn’t the focus of Invisible Inc. The ending, though, is a neat twist that manages to set up for a future game if wanted. The goal is simple in the 72-hours that you have before Incognita believes the enemy will pinpoint your location you must embark on a series of missions to gather as many resources as possible before launching a counter attack on whomever attacked the agency. It’s a good setup, but once you get going it fades into the background, the story trundling along between missions and never really managing to get some momentum going. has Incognita, a powerful computer capable of hacking anything without even being connected to the system, although in the rush to escape Incognita loses much of its more powerful programs and will quickly collapse unless it’s plugged into a new mainframe. Luckily they save the most valuable asset Invisible Inc. is attacked and left in ruins with only the agency’s leader and two agents managing to escape the wreckage. At the beginning of the game Invisible Inc. You take on the role of an operator charged with controlling guiding field agents for a secretive organization called Invisible Inc., a private agency that offers it’s highly specialized services to the mega corporations that now essentially rule the entirety of Earth. stands apart as their best title to date, a fantastic turn-based stealth/strategy game that evokes all the intensity of XCOM: Enemy Within but with a whole different set of fantastically designed mechanics to play around with. Corporate espionage, death-defying escapes, close shaves about once every 30-seconds and perfectly executed infiltrations are all just par for the course in Invisible Inc., another game from Klei who seem to be getting better and better with every new release.
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